I am proficient in Blender and am capable of creating complete 3D scenes, potentially based on precise historical documentation. This ranges from modeling—including procedural modeling using Geometry nodes—to texturing and rigging.
Having worked on every stage of creating such an image has given me a better understanding of the logical sequence of operations and the technical constraints involved. I was also able to organize the necessary documentation to extract relevant elements as needs arose. Finally, I was able to devise various strategies for creating narrative without resorting to text.
You can see some detailed technical aspects on my Artstation page.